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3D 光线追踪球

全屏片元着色器逐像素做光线步进,实时逼近起伏球体表面并计算光照。

整幅画面没有任何多边形,而是逐像素地从相机射出光线、一步步逼近一个不断起伏的球体表面,再实时计算法线、漫反射、高光与菲涅尔边缘光——这就是“光线步进”(raymarching)。移动鼠标可改变视角。

About 3D Raymarching Sphere

3D Raymarching Sphere is an interactive 3d effects effect. A full-screen fragment shader marches a ray per pixel toward a rippling sphere, computing normals and lighting in real time. Adjust camera angles, lighting, and parameters to explore the 3D scene from any perspective. The real-time rendering delivers smooth visual performance directly in your browser. This effect runs directly in your browser using Three.js and WebGL, with no downloads or plugins required.

How to Interact

Click and drag to rotate the 3D scene in any direction. Scroll to zoom in and out. Move your mouse to interact with objects and particles in the 3D space. On mobile, use touch gestures to rotate and pinch to zoom.

Technical Details

Built with Three.js and WebGL. Uses perspective camera rendering, real-time GPU shaders, and mouse-driven camera controls. The 3D scene is rendered with hardware acceleration for smooth performance. Supports touch interaction on mobile devices.

Use Cases

Ideal as an interactive 3D background for websites, creative coding reference for Three.js developers, or recording showcase clips for social media content. Also useful for learning WebGL rendering techniques.