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3D koule raymarchingu

Celoobrazovkový fragment shader krokuje paprsek na pixel k vlnící se kouli a v reálném čase počítá normály a osvětlení.

There is no polygon mesh here: for every pixel a ray is marched step by step toward the surface of a rippling sphere, then normals, diffuse, specular and Fresnel rim light are computed in real time — this is raymarching. Move the mouse to change the view.

About 3D Raymarching Sphere

3D Raymarching Sphere is an interactive 3d effects effect. A full-screen fragment shader marches a ray per pixel toward a rippling sphere, computing normals and lighting in real time. Adjust camera angles, lighting, and parameters to explore the 3D scene from any perspective. The real-time rendering delivers smooth visual performance directly in your browser. This effect runs directly in your browser using Three.js and WebGL, with no downloads or plugins required.

How to Interact

Click and drag to rotate the 3D scene in any direction. Scroll to zoom in and out. Move your mouse to interact with objects and particles in the 3D space. On mobile, use touch gestures to rotate and pinch to zoom.

Technical Details

Built with Three.js and WebGL. Uses perspective camera rendering, real-time GPU shaders, and mouse-driven camera controls. The 3D scene is rendered with hardware acceleration for smooth performance. Supports touch interaction on mobile devices.

Use Cases

Ideal as an interactive 3D background for websites, creative coding reference for Three.js developers, or recording showcase clips for social media content. Also useful for learning WebGL rendering techniques.